using System;
using UnityEngine;

[Serializable]
[CreateAssetMenu(fileName = "hypothesisgoal", menuName = "Deltaswap/HypothesisGoal", order = 1)]
public class HypothesisGoal : ScriptableObject
{
	[TextArea]
	public string GoalHint;

	public int RequiredTasks;

	[Header("Will start as \"HypothesisGoal_\"")]
	public string GoalPlayprefName;

	[Header("Hypothetical this goal will be in, used for tracking logs")]
	public Hypothesis ParentHypothesis;
}
